![]() Most likely "only" the graphic will need to be adjusted to use the directx 11 and all the new lighting features. Mine is just a speculation, but I think Enderal "conversion" to the Remastered version of Skyrim may actually be way easier then we might expect, at least that's my hope: scripts should work fine, same for meshes and textures, programming stuff and animations. I'm afraid also mods that revamp cities and villages will need to be adjusted: for example jk's riverwood will need to be adjusted, because the new remaster will add new clutter aroud the cell (mashrooms, grass, trees etc), so I don't think it will work on day 1 without a need to patch it. ![]() ![]() Of course that's bullshit, because lighting mods, climates and enbs of course will need to be adjusted. Looks like the Remaster will support all existing mods from day 1, I mean every mod will work without problems, no need for porting that's what Bethesda said.
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